Freya Holmér YouTube channel thumbnail
Freya Holmér
Subscribers 290K
Videos 103
Views 13.8M

Channels Like Freya Holmér

Freya Holmér covers tech art, math, game development, and related tutorials and conversations, with a focus on shader programming, vector math, Bézier curves, interpolation, and Unity/game dev topics. The channel features tutorials, deep-dives, and live-style tool development content, publishing frequently with an average of about 721K views per video and roughly 0.1 uploads per week.

Similar Channels

We found 43 YouTube channels similar to Freya Holmér

Dan Game Dev YouTube channel thumbnail
#1
Dan Game Dev

86% relevance

Subscribers 75.1K
Videos 24
Views 2.3M
Appearances 5
SERP 93%
Similarity 81%
tangent space lighting image-based lighting normal maps explained

They share a strong overlap with Freya Holmér in shader and rendering topics (tangent space lighting, image-based lighting, normal maps explained) reflected in 93% search alignment, and 81% content similarity indicating similar technical tutorials, though Freya’s style is more advanced/academic.

CGMatter YouTube channel thumbnail
#2
CGMatter

85% relevance

Subscribers 308K
Videos 697
Views 43.8M
Appearances 5
SERP 100%
Similarity 75%
normal maps explained sdf shading techniques procedural shading tips

CGMatter and Freya Holmér both target shader and rendering techniques (normal maps explained, sdf shading, procedural shading tips) with perfect 100% search alignment, and 75% content similarity, suggesting highly similar audiences but some differences in presentation depth.

SimonDev YouTube channel thumbnail
#3
SimonDev

84% relevance

Subscribers 233K
Videos 67
Views 13.2M
Appearances 6
SERP 89%
Similarity 80%
linear interpolation lerp smoothing game dev math

Both channels cater to game dev math topics (linear interpolation, lerp smoothing, game dev math) with 89% search overlap and 80% content similarity, indicating overlapping audience and comparable mathematical focus but varying delivery.

Barney Codes YouTube channel thumbnail
#4
Barney Codes

79% relevance

Subscribers 21.3K
Videos 69
Views 1.2M
Appearances 5
SERP 82%
Similarity 78%
shader programming basics sdf shading techniques GPU shader examples

Barney Codes addresses shader programming basics and GPU shader examples along with sdf shading techniques, yielding 82% search overlap and 78% content similarity, showing a close technical niche with Freya but lighter emphasis on higher-level theory.

3Blue1Brown YouTube channel thumbnail
#5

79% relevance

Subscribers 8.2M
Videos 229
Views 727.0M
Appearances 4
SERP 86%
Similarity 74%
vector math tutorials dot product tutorials cross product tutorials

Both touch on vector math topics (dot/cross products) that reveal 86% search alignment and 74% content similarity, reflecting overlapping mathematical foundations though Freya emphasizes graphics while 3Blue1Brown centers on broader math intuition.

Natsu Games YouTube channel thumbnail
#6
Natsu Games

76% relevance

Subscribers 6.3K
Videos 121
Views 185.2K
Appearances 4
SERP 66%
Similarity 83%
game dev math trigonometry for games

Natsu Games targets game dev math and trig for games with 66% search overlap and 83% content similarity, indicating a shared math-forward audience with Freya but a more game-leaning, practical focus.

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Content Landscape

The top competitors are Dan Game Dev (86% match) and CGMatter (85% match). They share overlapping queries such as tangent space lighting, image-based lighting, normal maps explained, and sdf shading techniques, which align closely with Freya Holmér’s focus on shader basics, lighting, and game dev math. SimonDev (84% match) also overlaps on linear interpolation and lerp smoothing. In terms of audience size, Freya Holmér has 290K subscribers, with Dan Game Dev at 75.1K and CGMatter at 308K, indicating CGMatter is larger while Dan Game Dev is smaller; Barney Codes (79% match) has 21.3K subscribers. All identified competitors compete on similar topics like vector math tutorials, dot/cross product tutorials, and shader programming basics.

Video Highlights

Recent content from similar channels

Didn't Make the Cut

37 additional channels that were close

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Search Queries Used

bezier curves barycentric interpolation shader programming basics vector math tutorials dot product tutorials cross product tutorials tangent space lighting image-based lighting normal maps explained sdf shading techniques linear interpolation lerp smoothing game dev math trigonometry for games unity tool development vector field visualization GPU shader examples procedural shading tips noise functions tutorial normal mapping basics lighting models explained shadow mapping techniques tessellation shader intro geometry shaders tutorial signed distance fields ray marching basics image-based lighting tips ambient occlusion techniques screen space reflections color spaces explained vertex animation tricks inverse kinematics basics physically based rendering tangent space math shader optimization tricks

Frequently Asked Questions

Which YouTube channels are most similar to Freya Holmér?

Dan Game Dev — 75.1K subscribers, 86% match; CGMatter — 308K subscribers, 85% match; SimonDev — 233K subscribers, 84% match. All three channels are similar in focus on game development and programming topics, sharing content that overlaps with Unity, C#, and shader/graphics tutorials.

What type of content does Freya Holmér make?

Freya Holmér creates tutorials and discussions on game development topics, evidenced by video titles such as Lerp smoothing is broken, Why can't you multiply vectors?, The Continuity of Splines, The Beauty of Bézier Curves, and Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]. She uploads infrequently (average ~0.1 uploads per week) and videos average about 721K views.

How do we determine which channels are similar to Freya Holmér?

We analyze Freya Holmér's recent videos, generate topic-relevant search queries, check YouTube search results, and compare the meaning of each channel's content to measure similarity. The result is a ranked list sorted by SERP overlap, semantic similarity, and search appearances.

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